AI Insights · Timothy · July 2023
Top 5 io Games in Israel Q2 2023 Performance
Discover how the top 5 io games performed on a unified platform in Israel during Q2 2023, with data on weekly downloads, revenue, and active users.
In the second quarter of 2023, the top 5 io games in Israel showed varied performance metrics across downloads, revenue, and active users, according to data from Sensor Tower.
Agar.io saw its weekly revenue peak at $518 in the week of June 5, with fluctuations between $100 and $245 in other weeks. Weekly downloads varied, peaking at 421 in early May and dipping to 147 by the end of the month. The game's active user base showed a gradual decline from 1.5K in late March to around 1.2K by mid-June, before recovering slightly to 1.3K at the end of the quarter.
Hole.io experienced significant weekly downloads, reaching a high of 11.6K in mid-April. However, downloads decreased to around 3K-4K in May, before rising again to 4.8K in late June. Revenue peaked at $172 in late April, with other weeks seeing lower figures around $47-$141. The game's active users followed a similar trend, peaking at 47.3K in mid-April and then stabilizing around 24K-26K by the end of June.
WormsZone.io - Hungry Snake saw its highest weekly downloads in mid-April at 3.2K, dropping to around 900 in late May, and then climbing again to 2.8K by the end of June. Revenue was relatively low, peaking at $81 in mid-May. Active users showed an upward trend from 9.4K in late March to 14.5K by the end of June.
State.io - Conquer the World had fluctuating weekly downloads, peaking at 4.2K in late May and maintaining around 3K-4K in other weeks. Revenue saw its highest point at $73 in late May, with other weeks ranging from $21 to $71. The game's active users increased steadily from 10K in late March to nearly 14.5K by the end of June.
Snake.io - Fun Online Snake showed strong weekly downloads, peaking at 10.8K in mid-April and stabilizing around 5.6K-8.9K towards the end of the quarter. Revenue peaked at $66 in late June, with other weeks seeing lower figures around $22-$65. The game maintained a high active user base, starting at 88.2K in late March and reaching 96.9K by the end of June.
For more detailed insights and data, visit Sensor Tower.